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Scouting report

Sentinels

7 series, 20 maps and 440 rounds across 2024 and 2025.

Map pool

Every map they played in this scope, with each side's round win rate.

Ascent

2–1 in maps · 36–33 in rounds

Strong
Attack rounds30%
Defense rounds72%

Usual composition

  • Jett
  • KAY/O
  • Tejo
  • Omen
  • Vyse

Lotus

2–1 in maps · 30–30 in rounds

Strong
Attack rounds53%
Defense rounds46%

Usual composition

  • Raze
  • Fade
  • Omen
  • Viper
  • Vyse

Split

1–2 in maps · 27–37 in rounds

Weak
Attack rounds32%
Defense rounds50%

Usual composition

  • Yoru
  • Breach
  • Tejo
  • Omen
  • Viper

Icebox

1–2 in maps · 33–37 in rounds

Weak
Attack rounds56%
Defense rounds38%

Usual composition

  • Jett
  • Sova
  • Viper
  • Killjoy
  • Sage

Pearl

2–0 in maps · 26–19 in rounds

Strong
Attack rounds79%
Defense rounds33%

Usual composition

  • Yoru
  • Fade
  • Tejo
  • Astra
  • Vyse

Corrode

1–1 in maps · 21–23 in rounds

Even
Attack rounds67%
Defense rounds30%

Usual composition

  • Neon
  • Fade
  • Omen
  • Viper
  • Vyse

Sunset

1–1 in maps · 22–23 in rounds

Even
Attack rounds50%
Defense rounds48%

Usual composition

  • Neon
  • Breach
  • Fade
  • Omen
  • Cypher

Haven

0–1 in maps · 9–13 in rounds

One map
Attack rounds58%
Defense rounds20%

Usual composition

  • Neon
  • Breach
  • Sova
  • Omen
  • Cypher

Bind

0–1 in maps · 8–13 in rounds

One map
Attack rounds42%
Defense rounds33%

Usual composition

  • Raze
  • Yoru
  • Fade
  • Brimstone
  • Viper