Scouting report
100 Thieves
10 series, 24 maps and 508 rounds across 2024 and 2025.
Map pool
Every map they played in this scope, with each side's round win rate.
Bind
4–1 in maps · 60–35 in rounds
Attack rounds57%
Defense rounds67%
Usual composition
- Raze
- Fade
- Gekko
- Brimstone
- Viper
Icebox
2–2 in maps · 42–41 in rounds
Attack rounds41%
Defense rounds60%
Usual composition
- Jett
- Gekko
- Sova
- Viper
- Killjoy
Haven
1–3 in maps · 31–50 in rounds
Attack rounds33%
Defense rounds42%
Usual composition
- Iso
- Neon
- Sova
- Omen
- Cypher
Split
2–1 in maps · 37–36 in rounds
Attack rounds44%
Defense rounds57%
Usual composition
- Raze
- Breach
- Tejo
- Astra
- Sage
Sunset
1–2 in maps · 29–35 in rounds
Attack rounds44%
Defense rounds47%
Usual composition
- Raze
- Gekko
- Sova
- Omen
- Cypher
Ascent
1–0 in maps · 13–5 in rounds
Attack rounds100%
Defense rounds58%
Usual composition
- Jett
- KAY/O
- Sova
- Omen
- Killjoy
Breeze
1–0 in maps · 13–7 in rounds
Attack rounds88%
Defense rounds50%
Usual composition
- Jett
- KAY/O
- Sova
- Viper
- Cypher
Fracture
1–0 in maps · 13–5 in rounds
Attack rounds83%
Defense rounds67%
Usual composition
- Neon
- Breach
- Tejo
- Brimstone
- Chamber
Corrode
1–0 in maps · 14–12 in rounds
Attack rounds69%
Defense rounds38%
Usual composition
- Yoru
- Fade
- Sova
- Omen
- Chamber
Pearl
0–1 in maps · 14–16 in rounds
Attack rounds53%
Defense rounds40%
Usual composition
- Neon
- Yoru
- Fade
- Astra
- Killjoy