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Scouting report

100 Thieves

10 series, 24 maps and 508 rounds across 2024 and 2025.

Map pool

Every map they played in this scope, with each side's round win rate.

Bind

4–1 in maps · 60–35 in rounds

Strong
Attack rounds57%
Defense rounds67%

Usual composition

  • Raze
  • Fade
  • Gekko
  • Brimstone
  • Viper

Icebox

2–2 in maps · 42–41 in rounds

Even
Attack rounds41%
Defense rounds60%

Usual composition

  • Jett
  • Gekko
  • Sova
  • Viper
  • Killjoy

Haven

1–3 in maps · 31–50 in rounds

Weak
Attack rounds33%
Defense rounds42%

Usual composition

  • Iso
  • Neon
  • Sova
  • Omen
  • Cypher

Split

2–1 in maps · 37–36 in rounds

Strong
Attack rounds44%
Defense rounds57%

Usual composition

  • Raze
  • Breach
  • Tejo
  • Astra
  • Sage

Sunset

1–2 in maps · 29–35 in rounds

Weak
Attack rounds44%
Defense rounds47%

Usual composition

  • Raze
  • Gekko
  • Sova
  • Omen
  • Cypher

Ascent

1–0 in maps · 13–5 in rounds

One map
Attack rounds100%
Defense rounds58%

Usual composition

  • Jett
  • KAY/O
  • Sova
  • Omen
  • Killjoy

Breeze

1–0 in maps · 13–7 in rounds

One map
Attack rounds88%
Defense rounds50%

Usual composition

  • Jett
  • KAY/O
  • Sova
  • Viper
  • Cypher

Fracture

1–0 in maps · 13–5 in rounds

One map
Attack rounds83%
Defense rounds67%

Usual composition

  • Neon
  • Breach
  • Tejo
  • Brimstone
  • Chamber

Corrode

1–0 in maps · 14–12 in rounds

One map
Attack rounds69%
Defense rounds38%

Usual composition

  • Yoru
  • Fade
  • Sova
  • Omen
  • Chamber

Pearl

0–1 in maps · 14–16 in rounds

One map
Attack rounds53%
Defense rounds40%

Usual composition

  • Neon
  • Yoru
  • Fade
  • Astra
  • Killjoy