Scouting report
Evil Geniuses
4 series, 9 maps and 209 rounds across 2024 and 2025.
Pistol rounds
All pistols (7–11)39%
On attack (3–6)33%
On defense (4–5)44%
After winning a pistol they took the next round 5 of 7 times.
The spike
Planted on attack (74 of 106)70%
Won after planting (49–25)66%
Won retakes on defense (28–55)34%
Their plants land about 68 seconds after the buy phase.
Economy
How rounds went for each kind of team buy (pistols not counted).
| Buy | Won–lost | Win rate | Avg. spend |
|---|---|---|---|
| Eco (under 10k) | 8–21 | 28% | 6.0k |
| Force buy (10k–20k) | 6–13 | 32% | 15.4k |
| Full buy (20k+) | 81–62 | 57% | 27.1k |
Opening kills
Who draws first blood, and what it's worth.
Got the first kill (98 of 209 rounds)47%
Won the round after it (71 of 98)72%
Their first kills come about 34 seconds in.