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Scouting report

Evil Geniuses

4 series, 9 maps and 209 rounds across 2024 and 2025.

Pistol rounds

All pistols (7–11)39%
On attack (3–6)33%
On defense (4–5)44%

After winning a pistol they took the next round 5 of 7 times.

The spike

Planted on attack (74 of 106)70%
Won after planting (49–25)66%
Won retakes on defense (28–55)34%

Their plants land about 68 seconds after the buy phase.

Economy

How rounds went for each kind of team buy (pistols not counted).

BuyWon–lostWin rateAvg. spend
Eco (under 10k)8–2128%6.0k
Force buy (10k–20k)6–1332%15.4k
Full buy (20k+)81–6257%27.1k

Opening kills

Who draws first blood, and what it's worth.

Got the first kill (98 of 209 rounds)47%
Won the round after it (71 of 98)72%

Their first kills come about 34 seconds in.