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Scouting report

100 Thieves

10 series, 24 maps and 508 rounds across 2024 and 2025.

Pistol rounds

All pistols (27–21)56%
On attack (13–11)54%
On defense (14–10)58%

After winning a pistol they took the next round 23 of 27 times.

The spike

Planted on attack (122 of 232)53%
Won after planting (80–42)66%
Won retakes on defense (42–104)29%

Their plants land about 55 seconds after the buy phase.

Economy

How rounds went for each kind of team buy (pistols not counted).

BuyWon–lostWin rateAvg. spend
Eco (under 10k)8–3519%5.3k
Force buy (10k–20k)46–4451%15.1k
Full buy (20k+)185–14257%25.0k

Opening kills

Who draws first blood, and what it's worth.

Got the first kill (256 of 508 rounds)50%
Won the round after it (196 of 256)77%

Their first kills come about 29 seconds in.