Scouting report
100 Thieves
10 series, 24 maps and 508 rounds across 2024 and 2025.
Pistol rounds
All pistols (27–21)56%
On attack (13–11)54%
On defense (14–10)58%
After winning a pistol they took the next round 23 of 27 times.
The spike
Planted on attack (122 of 232)53%
Won after planting (80–42)66%
Won retakes on defense (42–104)29%
Their plants land about 55 seconds after the buy phase.
Economy
How rounds went for each kind of team buy (pistols not counted).
| Buy | Won–lost | Win rate | Avg. spend |
|---|---|---|---|
| Eco (under 10k) | 8–35 | 19% | 5.3k |
| Force buy (10k–20k) | 46–44 | 51% | 15.1k |
| Full buy (20k+) | 185–142 | 57% | 25.0k |
Opening kills
Who draws first blood, and what it's worth.
Got the first kill (256 of 508 rounds)50%
Won the round after it (196 of 256)77%
Their first kills come about 29 seconds in.